Mods can have issues if the mod uses specific folders. You have tried(tested) this for mods and it works? I know it works for assets just fine for I do this to back up missing assets. You may have to remove the files from appdata when you return online? Id you leave them offline, then you'll need to manually update them again on the next patch or game expansion/fix days.Ĭ:\Users\Mark\AppData\Local\Colossal Order\Cities_Skylines\AddonsĪppdata is hidden, so you need to click on the VIEW tab of file explorer and select show hidden files/items.Īppdata is hidden, so you need to click on the VIEW tab of file explorer and select show hidden files/items. Option 2 is copy/link your workshop folder to your appdata folder (local folder) and it will work fine, with a few exceptions, that mod authors can easily fix. It's quite obvious Steam is leaving it the way it is. Steam did it intentionally, probably to save bandwidth? But it's been broken so long that CO should have fixed it like everyone else. All other Unity games have moved mods to local folders so they can play offline. Originally posted by Meesmoth:You can't use Workshop content when Offline, because freakin' Steam again is forcing us to use their content Online.ugh
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